![]() The long-term solution is of course for there also to be allocation to "first available slot." Right now there's no practical way to build an airport as the aircraft grab all the connection slots and cause us to lose our precious resources and tourists. If a plane is returning to its originating cargo stand, despawn it without having it hold up traffic on the taxiways. I don’t like how there is an empty stand and the plane waits for the busy one instead of going for the vacant one. Have city service vehicles be able to reach the airport cargo train station when it's on an internal cargo road.ģ. Yeah there needs to be some things fixed. This is unrealistic, yes, but the amount of planes coming in and the amount of gates we could reasonably fit are far fewer than a real international airport anyway!Ģ. Notice how the aircraft stack up whilst queuing at random spots (end of runway, taxiway segments)? Have this happen in each stand, whether passenger or cargo. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. Thread starter whoopdscoop Start date Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. The only cims flying were those visiting the airport lounges. ![]() ![]() Inbound traveling cims ignore or dont recognize the metro stations underneath the hub. I set up a metro line internal to the airport (used monorail to bring cims to the airport). ![]() I hope the Devs can take this under consideration!ġ. Airport Issues Planes not spawning at custom airport. I built an airport using the concourse hubs as satellites. I really do think that there are a couple of quick fixes that would really stop the deleterious effects of the cargo facilities. ![]()
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